You are here

The Internet and computer enhanced foreign language learning and intercultural communication

Journal Name:

Publication Year:

Author NameUniversity of AuthorFaculty of Author
Abstract (2. Language): 
The present study aims at discussing the potential of the Internet and computer-mediated artefacts for education. The understanding of digitalised and technology utilised education, which is the current trend of our age, is highlighted and some computer-mediated artefacts such as the so called modular object-oriented dynamic learning environment (MOODLE), the online virtual reality chatting game Second Life, and some others are introduced in a unified connection to show how they can be practically integrated in education, and how they can foster foreign language learning and practice, and intercultural communication. It is emphasised that the current situation of the physical conditions, and also the needs, interests and abilities of the new-age learners should be considered more carefully to give education a correct direction in the future.
99-112

REFERENCES

References: 

Becker, K. and Jacobsen, D. M. (2005). Games for learning: are schools ready for what’s to come? In DiGRA 2005 2nd International Conference, ‘Changing Views: Worlds in Play’. DIGRA 2005. Vancouver, British Columbia, Canada.
Brandl, K. (2005). Are You Ready to “MOODLE”? Language Learning & Technology, 9(2), 16-23.
Chapelle, C. A. (2003). English Language Learning and Technology: Lectures on applied linguistics in the age of information and communication technology. Amsterdam: John Benjamins Publishing.
Dewitt, D., & Siraj, S. (2010). Learners perceptions of technology for design of a collaborative mLearning module. World Journal on Educational Technology, 2(3), 169-185.
Dodigovich, M. (2005). Artificial Intelligence in Second Language Learning. UK: Multilingual Matters Ltd.
Felix, U. (1999). Exploiting the Web for language teaching: selected approaches. ReCALL, 11(1), 30-37.
Gee, J. P. (2003). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan.
Geoghegan, W. (1998). Instructional technology and the mainstream: The risk of success. In D. Oblinger and C. Rush (eds) The Future Compatible Campus. Bolton: Anker Publishing.
Gu, X., Gu, F. and Laffey, J. M. (2011). Designing a mobile system for lifelong learning on the move. Journal of Computer Assisted Learning, 27(3), 1-12.
Keser, H., Ozdamli, F., Bicen, H. Demirok, S. M. (2010). A Descriptive Study of High School Students’ Game-Playing Characteristics, International Journal of Learning and Teaching, 2 (2) 25-33.
Melville D. (2009) Higher Education in a Web 2.0 World. Committee of Inquiry into the Changing Learner Experience. Available at: http://www.voced.edu.au/td/tnc_96.370 (last accessed 17 April 2010).
Oblinger, D. G. and Oblinger, D. L. (eds.) (2005). Educating the Net Generation. EDUCAUSE. Available at: http://www. educause.edu/educatingthenetgen (last accessed 08 April 2010).
Patten, B., Arnedillo Sánchez, I. and Tangney, B. (2006). Designing collaborative, constructionist and contextual applications for handheld devices. Computers & Education, 46, 294–308.
Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, 9(5), 1-6.
Levent Uzun / World Journal on Educational Technology (2012) 99-112
112
Prensky, M. (2003). Digital Game-Based Learning. Journal of ACM Computers in Entertainment, 1(1), 199-225.
Salmon, G. (2009). The future for (second) life and learning. British Journal of Educational Technology, 40(3), 526-538.
Sharples, M. (2000). The design of personal mobile technologies for lifelong learning. Computers and Education, 34, 177–193.
Thorpe, M. and Edmunds, R. (2011). Practices with technology: learning at the boundary between study and work. Journal of Computer Assisted Learning, 27, 1-14.
Wong, L. H. and Looi, C. K. (2010). Vocabulary learning by mobile-assisted authentic content creation and social meaning making: Two case studies. Computer Assisted Learning, 26(5), 421-433.

Thank you for copying data from http://www.arastirmax.com