You are here

İnternet Temelli Öğrenimde Metaforlar ve Modeller

Journal Name:

Publication Year:

Author NameUniversity of Author
Abstract (2. Language): 
Problem Statement: Much of what happens on the World Wide Web takes the form of a metaphorical book with “web pages”. The teaching that takes place on the web similarly takes place in metaphorical “virtual classrooms”. An extended metaphor becomes a model. In this way the traditional contact lecture has become the model for the activities that take place in a metaphorical classroom, by way of text-based lecture notes and e-mail and chat room-based questions and answers. Purpose of the Study: For the ways of delivery in a virtual classroom on the Internet in order to structure more amazing and effective learning atmosphere some institutional techniques i.e. discussions, case studies, workshops and “buzz groups” are investigated that a virtual classroom metaphors are used by most Internet-based education and training sites and a virtual lecture models are followed by the methodology. The article builds on existing mental model research into the design of user-friendly computer applications and computerbased training programs. Method(s): The rationale for the research is based on the doctrine that our knowledge of the things in the world is mediated by signs that we build up structures of signs through experience and these structures define what taken as reality. In the same way as the chalkboard in the front of the classroom dictates that learners sit in rows facing it, internet technology creates new requirements both practically and methodologically. In the name of creating own web sites via student participation, holding discussions and a student rag procession are the aspects stated through the article. Also, a list of “Lessons learnt” from 4 years of lecturing in a web-based environment is stated. Findings and Discussions: The physical attributes of an actual classroom, i.e. chalkboard, resource cupboard, teacher’s workstation, learners’ workstations, posters and portfolios can easily be metaphorically recreated in cyberspace. Learners’ reactions to these creations are similar to those of learners in a physical environment. They would add graffiti to a virtual chalkboard as easily as they would to a real one. The interactive attributes (conversation, discussion, group work) is more difficult to recreate, but associated outcomes can be achieved. Group cohesion can be created through humorous interchange, large amounts of information can be sent across by email based ‘‘virtual lectures’’. Conclusions and Recommendations: Group cohesion can be created through humorous interchange, large amounts of information can be sent across by e-mail based ‘‘virtual lectures’’. An important aspect in both the classroom and the procession is that learners, while they engaged in the roleplay exercises, nevertheless remained adult in their decision-making. Placing learning materials for adult learners in a pre-packaged instructive learning shell, such as those that are currently winning popularity, may create an impoverished learning environment in which the creativity and imagination remains unchallenged. The main contribution of the strong use of familiar metaphors in the examples shared here show that, in Internet-based distance education, covering distance is not as important as enhancing contact.
Abstract (Original Language): 
İnternet temelli eğitim ve öğretime ilişkin çoğu site, sanal bir sınıfın metaforunu ve sanal bir dersin modelini sunan bir yöntembilimi kullanmaktadır. Bu makale, tartışmalar, alan çalışmaları, seminerler ve söylenti grupları gibi diğer öğretim tekniklerinin, daha etkileşimli ve ilginç bir öğrenme deneyimi oluşturmak için internette sanal bir sınıf ortamında verilebilen yöntemlerini araştırmaktadır. Gizil hedefler, kendi web sitelerini tasarlayanları, tartışmaları ve bir öğrenci geçit töreni düzenleyenlerle öğrenci katılımını içermektedir. Bu makale, web temelli ortamda gerçekleştirilen 4 yıllık öğretim süreci boyunca “öğrenilen dersleri” bir listeyle tamamlamaktadır.
FULL TEXT (PDF): 
170-193

REFERENCES

References: 

Aristotle (s.a.) Poetics trans. S.H. Butcher. The internet classics
archive. [On-line]. Available:
http://classics.mit.edu//Aristotle/poetics.html
Anderson, T., & Kanuka, H. (1997). On-line forums: new
platforms for Professional development and group
collaboration. Journal of Computer-Mediated Communication, [On-line], 3(3). Available:
http://jcmc.huji.ac.il/vol3/issue3/anderson.html
Baym, N. (1995). The performance of humor in computermediated
communication. Journal of Computer-Mediated
Communication. [On-line], 1 (2). Available:
http://jcmc.huji.ac.il/vol1/issue2/baym.html
Bonnycastle, D. (1997) If only I could dance this—semiotics and
instructional design. [On-line], Available: http://
www.usask.ca/education/coursework/802papers/Bonnycas
tle/Bonnycastle.HTM
Branscomb, A. W. (1996). Cyberspaces: familiar territory or
lawless frontiers. Journal of Computer Mediated-
Communication [On-line], 2(1). Available:
http://jcmc.huji.ac.il/vol2/issue1/introl.html
Clarke, R. E. (1994). Media will never influence learning.
Educational Technology Research and Development,
42(2), 21–30.
Cunningham, D. (1992). A brief history of semiotics. [On-line].
Available:http://www.coe.usouthal.edu/semed/brehist.html
Garton, L., Haythornthwaite, C., & Wellman, B. (1997).
Studying online social networks. Journal of Computer
Mediated-Communication [On-line], 3(1). Available:
http://jcmc.huji.ac.il/vol3/issue1/garton.html
Jih, H. J., & Reeves, T. C. (1992). Mental models: a research
focus fir interactive learning systems. Educational
Technology Research and Development, 40(3), 39–53.
Johnson, D. W., & Johnson, R. T. (1991). Learning together and
alone. New Jersey: Prentice Hall
Jones, Q. (1997). Virtual-communities, virtual settlements &
cyber-archaeology: A theoretical outline. Journal of
Computer-Mediated Communication [On-line], 3(3).
Available: http://jcmc.huji.ac.il/vol3/issue3/jones.html
Kies, D. (1998) Implementing online pedagogy. Availble at:
http://www.cod.edu/dept/KiesDan/UWS/
Kozar, S. (1995). Enduring traditions, ethereal transmissions:
recreating Chinese New Year
celebrations on the Internet. Journal of Computer-
Mediated Communication [On-line], 1(2). Available at:
http://jcmc.huji.ac.il/vol1/issue2/kozar.html Kozma, R. B. (1994). Will media influence learning? reframing
the debate. Educational Technology Research and
Development, 42(2), 7–20.
Mabry, E. (1997). Framing flames: The structure of
argumentative messages on the net. Journal of Computer-
Mediated Communication [On-line], 2(4). Available:
http://jcmc.huji.ac.il/vol2/issue4/mabry.html
Marvin, L. E. (1995). Spoof, spam, lurk and lag: the aesthetics
of text-based virtual realities. Journal of Computer-
Mediated Communication [On-line], 1(2). Available:
http://jcmc.huji.ac.il/vol1/issue2/marvin.html
Pacagnella, L. (1997). Getting the seat of your pants dirty:
strategies for ethnographic research on virtual
communities. Journal of Computer Mediated-
Communication [On-line], 3(1). Available:
http://jcmc.huji.ac.il/vol3/issue1/paccagnella.html
Rieber, L. P. & Noah, D. (1997) Effect of gaming and visual
metaphors on reflective cognition within computer-based
simulations. Available:
http://itech1.coe.uga.edu/faculty/lprieber/aera1997/aera19
97.html
Russell, T. R. (s.a.) The no significant difference phenomenon.
Available:
http://cuda.teleeducation.nb.ca/nosignificantdifference/
Van Brakel, P. A. (1996) Implementing study guides via
Internet’s World-Wide Web. Proceedings of Conference
on Information Technology in Tertiary Education.

Thank you for copying data from http://www.arastirmax.com